After I finished the background drawing I started to work on modelling the leaf area of the tree. So below is my multiple attempts at modelling:
I don’t really know if it’s actually any good or not because I’m not sure if I started off with the right polygon or if my topology is any good.
I then moved on to texturing it. I got help from Kerry for the UV mapping part of it. I then went into photoshop and tried out multiple different ways of making the texture.
These screenshots show my textures on the trees in maya and what they actually look like.