This time was more successful I was able to follow the tutorial fine and not have any mistakes. It was still difficult because I had to work out where things where in the Maya 2016. But I kind of liked doing the texture part. The guy in the tutorial used high quality stock images but I decided to make my own instead so I wouldn’t have to deal with copyright issues.
The images below show the layout of my eye and the last two shows the test texture I made to make sure the UV map I created worked ok with the actual model.
The better texture for the iris was made by looking at images of eyes close up. I specifically used the image below, which I got from this website: http://www.the-open-mind.com/25-extreme-close-ups-of-the-human-eye/
These images show the texture on my iris and what it’s like with the eyeball as well. I think it came out ok I quite like it so far.
These are the three different colours I made for the team to choose from to use on the giraffes. In the end I never finished the tutorial because I couldn’t find things within Maya 2016 and I started to get confused but Kerry said that they’ll do so I’m leaving them like this. I was going to attempt the bump map section of the tutorial in part 3, but this was where I got confused.